MegaMan Volnutt, the first class Digger and Purifier Unit Carbon from Mega Man Legends.
Quote, the silent robot soldier who has one tale to tell in his Cave Story.
There are very few things cooler than a robot with tons of guns. These two use their wide arsenal of firearms and gadgets to discover the truth of their past and who they really are, all the while saving the world they don’t truly know or understand. They could bear to remember their conflicts in the many battles they had forgotten about, facing off against old threats they’ve met yet again to stop for good, but could these amnesiac machines with real hearts bear to stop each other?
Note
The main sources used for MegaMan Volnutt will include his appearances in the original two Mega Man Legends games, as well as Rockman DASH: 5tsu no Shima no Daibouken!, a phone game that takes place between both Legends games. Feats from The Misadventures of Tron Bonne that Volnutt should scale to will be included too, as the events of this game take place first in the timeline. Finally, weapons and abilities from crossover series, such as Tatsunoko vs. Capcom and Super Smash Bros., will also be included. As for Quote, the NICALiS translation of Cave Story, including Curly Story and remakes like Cave Story+ and Cave Story 3D, will be his primary source, along with how he’s shown to use certain weapons in the indie crossover game Blade Strangers. How Curly Brace uses her arsenal will also be touched upon, since they use the exact same weapons in Cave Story.
MegaMan Volnutt
Background
“I analyze every possibility, and I never give up. That's the way I live my life as a Digger!”
The title of Mega Man has existed for thousands of years. Throughout the classic era’s time of constant war between humans and robots, the planet was eventually met with a flood so great that what remained were only islands. On what little land was left were a race of artificial humans known as Carbons. These people were made of human flesh, but capable of modifying their bodies with mechanical components for excavation or combat. While all of humanity seemed to have been wiped out in the flood, a few humans had remained on the moon space station colony called the Elysium before such an event. However, most of the humans on board died somehow, leaving only the Master and his assistant, a Carbon named MegaMan Trigger.
Seeing as he was the only human left, being on board the Elysium for more than 3,000 years without knowing the warm life of the Carbons, the Master decided that the planet was for them. While the Master would soon perish after finally going to Terra itself, he gave one last order to his assistant: destroy the Master System that Elysium housed. This system was in place to control the population of the Carbons, with another feature that would eradicate the entire race and replace them with cloned humans should all humans on board the Elysium die. It was the Master’s wish to set the Carbons free, but the Mother Unit of all the Elysium’s systems, Sera, was in charge of defending it at all costs. Trigger was inclined to fulfill his dying friend’s last wish, despite going against Sera and being a Purifier Unit who was also in charge of protecting it.
After a hard-fought battle, Trigger and Sera’s duel ended in a standstill. Trigger was very weak, and his body couldn’t take any more damage without resulting in death. To save his life, he was reverted back to an infant by Yuna, another Mother Unit. His parameters were reset, and thus, his memories were erased. Before fully reverting, Trigger had put his most essential memories into a robot monkey called Data so that they wouldn’t be scanned or tampered with. Both Trigger and Sera would remain unconscious, being sealed away by Yuna, who remained neutral in their conflict. After several years, Trigger was uncovered and helped by the Caskett family, with the family’s daughter Roll giving the newly reborn Carbon a new name based on her favorite video game character: MegaMan Volnutt.
Volnutt began his new life as a Digger, who would find Quantum Refractors to use as coin and a power source for civilization. Along the way of this seemingly new simple life, he would fight evil Reaverbots, foil the Bonne family of pirates from their usual stealing, and rediscover what his original purpose in life was. After saving the Carbons from extinction from MegaMan Juno, Volnutt had gotten his memories back when reencountering Sera and Yuna. The final showdown on the moon with Sera was intense, but Volnutt was victorious and successfully stopped her from activating the Master System. However, while Sera did learn what the Master and Volnutt’s reasons were for letting the Carbons live, this didn’t stop them and Yuna from being stranded on the moon with their only hopes of returning home being two girls, Roll and Tron, who both have crushes on Volnutt… Rest assured, MegaMan Volnutt will get off the moon… eventually… maybe…
More Info
Original Name: MegaMan Trigger
Age: Hundreds to thousands (14 physically and mentally)
Height: Approx. 4’11” | 149.9 cm
Alias: Hippopotamus
Purifier Unit for the Master System
Adopted into the Caskett family as a Digger
One of the stars of the hit show “Dangerous Games”
Free him Capcom, IT’S BEEN OVER 20 YEARS
Equipment
Mega Buster
A cannon on Volnutt’s left arm capable of firing off energy shots.
Able to be modified with Buster Parts on the fly, which can raise its attack power, increase the amount of energy shots it can fire in quick succession, improve the range of its shots, or grant it faster firing speed.
Each stat at their maximum potential makes the Mega Buster an extremely potent weapon.
Can equip only two parts at once normally, but with the Adapter Plug, Volnutt is able to attach up to three of them.
Can fire charged shots in Tatsunoko vs. Capcom and lingering beams in the Super Smash Bros. series.
Special Weapons
Secondary weapons created by Roll, which Volnutt can attach to his right arm that have a variety of different abilities.
Volnutt can only carry one Special Weapon at a time and must manually swap them out.
While Roll seems to be required to change Special Weapons, Volnutt can swap between them himself in Tatsunoko vs. Capcom and realistically should be able to hold onto them anyway since he’s able to keep many items on hand at a time, including the parts used to make Special Weapons in the first place.
Special Weapons have a limited supply of weapon energy to use that they share from the same source, but possess a reserve source when the first supply begins to be used.
The following is a list of all of Volnutt’s Special Weapons:
Splash Mine: Plants mines on the ground that explode over time or when stepped on. These can hurt Volnutt if he isn’t out of their blast radius.
Machine Buster / Machine Gun Arm: Launches rapid-fire energy shots. These two distinct Special Weapons serve the exact same purpose.
Powered Buster: Shoots large energy shots that explode on contact and travel far slowly with a low firing rate but pack a major punch.
Vacuum Arm: Sucks in small items with an incredibly wide-ranged vacuum that even works on items behind him. Possesses infinite weapon energy.
Grand Grenade: Throws a single giant grenade that causes a huge explosion, which is strong enough to destroy tough walls other weapons can’t scratch.
Grenade Arm: Throws a grenade that detonates after a bit or on contact with an enemy. Capable of rebounding off walls and surfaces.
Spread Buster: Fires up to seven bombs in an arc that explode on contact, but some versions of this weapon can blast up to five energy shots in an arc instead.
Drill Arm: Pierces enemies with a short-ranged drill. Capable of destroying tough walls that other weapons can’t break.
Shield Arm: Projects an energy shield fully around Volnutt to protect him from attacks, though struggles to do so against very powerful ones. Capable of absorbing energy projectiles to redirect it into making an omnidirectional shock wave that grows stronger the more energy that’s absorbed. Can also be used to reflect projectiles, bash enemies, or simply damage those who make contact with the shield. Possesses infinite weapon energy.
Blade Arm: Made using Zero’s Z-Saber. Creates an energy blade that Volnutt can slash and stab with for close-ranged combat. It also launches blade beam projectiles when the sword is swung. Possesses infinite weapon energy.
Active Buster / Homing Missile: Launches missiles at a fast rate with potent homing capabilities. These two distinct Special Weapons serve the exact same purpose, though the former is much more powerful with a faster rate of fire. Possesses infinite weapon energy.
Aqua Blaster: Sprays water to extinguish fires. Not useful in a combat setting unless enemies use very small-scale fires. Possesses infinite weapon energy.
Buster Cannon: Fires a focused blast of intense energy forward with great power and range.
Crusher: Throws an electromagnetic grenade that detonates on contact into an explosion of electricity and lingers around for a while.
Hyper Shell: Fires a long-ranged energy projectile that creates multiple continuous and wide explosions on contact with an enemy or surface. It can also destroy tough walls other weapons normally can’t break.
Ground Crawler: Rolls a crawling bomb along the ground that moves forward and can climb up walls before exploding after a while or on contact with an enemy.
Hunter Seeker: Creates an independent drone that flies in place and constantly shoots energy shots. Will self-destruct to damage enemies after a certain amount of time or when it comes in contact with them.
Reflector Arm: Shoots energy shots that explode on contact with enemies and ricochet off walls.
Shining Laser: Made using Mega Man X’s X-Buster. Fires off a massive continuous light-speed laser that’s capable of shredding through enemies straight ahead. It can defeat incredibly tough foes in only a few hits, making it Volnutt’s strongest Special Weapon. Possesses infinite weapon energy.
Life Shield
An always active passive shield that lessens the damage and recoil Volnutt takes from enemy attacks.
Will always protect Volnutt from a single fatal blow before being disabled.
Alarm Lamp
An automatic alarm that flashes and alerts Volnutt when an enemy is nearby even if he can not see them.
Navigation System
Volnutt has an internal navigation system, which displays a map to give him a general idea of his surroundings in the area he’s currently in.
Can download data from other sources to know the locations of certain things.
Body Parts
Padded Helmet: Helps against being knocked back by preventing any injuries to Volnutt’s head and allows him to instinctively roll away from danger if he is hit once already.
Guard Scope SP: Increases response time between locking on enemies and helps prevent Volnutt from being knocked back as much.
Kevlar Armor Ω: Armor made of Kevlar that reduces damage taken by 75% and helps prevent Volnutt from being knocked down as much from attacks taken.
Cleated Shoes: Allows Volnutt to walk on icy surfaces without slipping and losing balance.
Dash Shoes SP: Jet shoes that grant Volnutt much higher jumping abilities and high-speed movement on land, even up slopes or after landing from a jump while already using them.
Hydrojets: Jet shoes that grant Volnutt high-speed movement underwater.
Safety Shoes: Provides protection when walking on hot, cold, or electrified surfaces.
Misc. Items
Energy Canteen: Restores health with a canteen of energy. Volnutt can hold up to 99 uses of this at once. He can also heal by eating food.
Medicine Bottle: Removes bad status conditions, such as being burned, frostbit, or paralyzed, as well as weapon energy leakage. Volnutt can hold up to 99 uses of this at once.
Hyper Cartridge: Fully restores the energy used for Special Weapons.
Rebreather: Lets Volnutt breathe underwater.
Shield Repair: Repairs Volnutt’s Life Shield.
Flame Barrier: Provides complete protection from fire and nullifies being set on fire.
Light Barrier: Provides complete protection from electricity and nullifies paralysis.
Chameleon Net: Turns Volnutt invisible for a period of time.
Defense Shield: Makes Volnutt completely invulnerable to attacks for a period of time while making it impossible for his Life Shield to be disabled. He can still be affected by attack knockback.
Powers & Abilities
Carbon Physiology
Volnutt’s Carbon physiology grants him strength, speed, and durability that surpasses that of a normal human.
Capable of lifting extremely heavy objects, which he can throw and potentially attack enemies like this.
Capable of swapping his organic parts for mechanical implants, which includes complete body overhauls like with Volnutt’s full body armor.
Has a lock-on feature for targeting enemies much more easily, which extends around corners through walls.
Presumably possesses a communication device in his armor to talk with Roll for useful advice, or by using a standard walkie-talkie.
Possesses memory files as opposed to a normal person’s memory, which can be backed up in other sources if he were to ever lose his memory.
Expert Marksmanship
With his Mega Buster and various Special Weapons, Volnutt is an expert marksman who can make quick and fast shots, especially thanks to the lock-on feature that he has.
Self-Healing
While Volnutt can have his parameters reset by others to essentially be fully healed at the cost of losing his memories and reverting back to an infant, this isn’t something he’s been shown capable of doing himself.
However, he does possess a self-repair function that doesn’t have any of the downsides as before, even if it’s much less potent in comparison.
Feats
Strength & Attack Potency
The Grand Grenade, Drill Arm, and Hyper Shell can pulverize tough walls
Speed
Can shoot missiles out of the air and even catch them with his bare hands
Fought against the Bonnes’ aircraft while on top of the Flutter, while also dodging attacks that kept up with it, which can fly 100 miles to Kattelox Island in about 34 seconds (Mach 13.72 - Hypersonic+)
The Shining Laser is a real laser that travels at the speed of light
Durability
Scaling
Tron Bonne: Volnutt has fought and destroyed Tron’s mechs on many occasions, easily allowing him to scale to everything she and her mechs have done.
Can lift giant metal boxes filled with products with her Gustaff Tank
Defeated Denise Marmalade, who is a Carbon that can lift up and throw Tron’s Gustaff
Blew up an animal shelter and a bank with her Gustaff
Sera: Sera is the strongest being Volnutt has ever faced, yet even she was defeated by him while she was using all of her power.
Reaverbots: Reaverbots are the basic enemies of Mega Man Legends, meaning they are all able to be defeated by Volnutt.
Training & Experience
Single-handedly saved Kattelox Island’s city from the Bonne pirates
Trained as a Digger and explored ruins for years ever since being reawakened
Is smart enough to deduce heavily armored enemies’ weak points
Prevented the Bonnes and other pirate factions from taking over several islands and stealing the keys to the Mother Lode
Answered all questions correctly in a 100-question quiz about many different topics
Stopped both MegaMan Juno and Sera’s attempts at eradicating the Carbons
Defeated Tron Bonne, Bon Bonne, Teisel Bonne, MegaMan Juno, Geetz, and Sera
Weaknesses
Volnutt is still a kid who can be naïve at times and fall for traps.
Special Weapons have a limited pool of weapon energy and reserve energy they draw from before running out and being unusable until more is obtained.
Can have his parameters messed with, and was part of the reason he put his memories into Data for safekeeping.
Quote
Background
Imagine waking up in an underground cavern with no memories of who you were. How would you respond to the hostile environment you found yourself in? If you're the protagonist of a Metroidvania game, you’d probably steal a gun and start blasting to figure out what your purpose in life was. Long ago, an artifact called the Demon Crown was made and sealed within a floating island. Created by the hateful Ballos, the crown when worn would grant their wearer great power. Due to this, it was sought after by numerous countries of the world. They all would send their army of robot soldiers to collect the Demon Crown and return it, slaughtering many of the race called Mimiga in the process. However, during the conflict, there existed an unknown party whose goal was to destroy the crown so that no one may use it, hopefully stopping the terrorization of the island. They would send two armed recon robots: an upbeat girl named Curly Brace and a silent, but very kind, boy who simply goes by Quote.
Quote was someone whose actions spoke louder than words. He and Curly arrived at the island much later, with the place in ruins from the actions of the new wearer of the Demon Crown: Miakid. After a fierce battle, Quote and Curly were able to mortally wound the human, but they didn’t come out of it unscathed. Due to their injuries, both robots were incapacitated and separated, being in a deep slumber for ten whole years.
Once ten years had gone by, the next user of the Demon Crown had begun running havoc across the island. In particular, Fuyuhiko Date, better known simply as the Doctor, had the goal to enslave the Mimiga race, making them rabid through the use of special red flowers and using them in an army in his quest to take over the world. Having remained undisturbed throughout the years, Quote would wake up to a whole new life. He had lost his memories after the battle with Miakid, but still possessed the righteous heart he had before. While saving as many Mimiga as he could, he tried to remember who he really was. He would meet again with Curly. Brief conflict began, but the two teamed up afterward.
Quote and Curly would eventually remember why they were created. Despite their failure in the past to secure the destruction of the Demon Crown, they would make up for it by opposing the Doctor. Quote would be known for his successful mission in killing the Doctor, even after he possessed the Core of the island. However, this also caused the island to begin plummeting to the surface world, causing all life on the island and those below to be in danger. As Quote and Curly escaped, they discovered Ballos had been sealed away within the island and was part of the reason for its fall. Without his death, the Demon Crown would continue to be remade, but Ballos never wanted any of this. As someone who grew pure hatred for humanity betraying his original kind self, all he asked of the two robots was to kill him so that his magical force couldn’t be used to hurt anymore. With his malice flickering out, Quote and Curly had done as he wished, stopping the island’s destruction. The world was saved, but they only had one mission left: find a new home that they could call their own and live in peace.
More Info
Age: 10 (from first activation)
Height: Approx. 5’00” | 152.4 cm
Alias: Mr. Traveler
Recon robot of an unknown party
Protagonist of the first huge indie game
Originally going to be named Curly Brace
Has spoke only once and was immediately cut off
Made a cameo in The Suite Life on Deck
Equipment
Spur
A gun Quote received from the Hermit Gunsmith as an upgraded version of his original Polar Star.
Has four levels of power depending on how long it’s manually charged:
Level 1 launches an energy bullet, which can also be used as an up close blast to knock enemies away.
Super Missile Launcher
A weapon Quote received after Balrog’s final defeat as an upgraded version of his first Missile Launcher, which has missiles that deal twice the damage and are faster.
Has three levels of power depending on its experience:
Can be fired upward before the missile heads back down to blast enemies from above.
Is able to be used as a striking weapon to help set up for a good shot against taken aback enemies.
Fireball
Has three levels of power depending on its experience:
The fireballs bounce off the ground and walls multiple times before dissipating and are able to travel up slopes.
Can be used underwater without the fireballs going out or losing any strength.
Bubbline
Has three levels of power depending on its experience:
Level 2 rapid-fires bubbles with higher spread and range that lasts as long as the trigger is held.
Level 3 shoots up to 14 bubbles to surround Quote that pop one by one to launch a projectile when more than 14 are made or all at once when he stops firing them.
The bubbles can act as protection for Quote from up close enemies or projectile attacks.
Machine Gun
A gun Quote received from Curly as a trade for his Polar Star.
Because of this, Quote can’t wield the Spur or Snake if he has this.
Has three levels of power depending on its experience:
Possesses continuous fire for however long the trigger is held.
Quote can use the recoil of the level 3 version to hover in midair when aimed downward.
Blade
Has three levels of power depending on its experience:
Level 1 throws the sword forward as a projectile while possessing the highest range of all versions.
Level 3 summons the spirit of King with the thrown sword to slash enemies up to 100 times.
Quote can of course use it at close range to slice or stab enemies, which can still summon King’s ghost to also attack them like before.
Snake
A gun created through the combination of the Polar Star and Fireball.
Because of this, Quote can’t wield the Spur or Fireball if he has this.
Has three levels of power depending on its experience:
Level 2 shoots a red fireball that travels up and down forward like a slithering snake.
Level 3 fires a blue fireball that travels the same way as level 2 with increased speed and range.
Projectiles can travel through walls and other surfaces.
Nemesis
The trade can be undone, but because of this, Quote can only have either the Blade or Nemesis on hand at any moment.
Has three levels of power depending on its experience:
Level 1 fires up to two bolts of lightning that travel far at incredible speeds.
Level 3 launches very weak rubber ducks that don’t go very far.
Becomes weaker at higher levels and gains and loses experience the fastest out of any weapon.
Map System
A machine that Quote can use to display a map sketch of extremely large areas he’s in.
Life Pot
A pot filled with a mysterious medicine that fully restores Quote’s health as a one-time use healing item.
Booster v2.0
Grants Quote a quick burst of speed in any direction for faster movement and better maneuverability.
Capable of letting him hover through the air and even brief flight.
Curly’s Air Tank
A normal air tank given to Quote by Curly that allows him to breathe underwater.
Whimsical Star
An add-on to Quote’s Spur that forms three damaging stars of various sizes that fly around him sporadically as a type of offensive protection, especially from projectile attacks.
Turbocharge
A capsule item that increases the rate of the Machine Gun’s ammo regeneration.
Arms Barrier
A capsule item that decreases the amount of experience a weapon loses by half when Quote takes damage.
Jellyfish Juice
A jar with the juice of the queen jelly Kurara that extinguishes fires.
Quote can carry up to two of these at a time.
Powers & Abilities
Robot Physiology
As a robot soldier created for combat, Quote possesses incredible strength, speed, and durability.
Can be mistaken for an actual human, and even possesses human emotions unlike robots of the past.
Is unknown if he really needs to but robots like Quote are capable of eating food.
He still requires air to breathe to survive and will shut down his systems automatically in order to prevent short circuiting if there is flooding in his body.
Quote’s memories function like a normal human’s.
Experience
Each of Quote’s weapons possess their own separate weapon energy called experience that will amp up their effectiveness by reaching higher levels the more he obtains.
Experience visually comes in the form of energy crystals, and are dropped from defeated enemies or contained in breakable capsules.
The Spur doesn’t utilize experience and levels up through charging up the gun.
The Nemesis gets weaker as it gets higher in level and increases in level at the fastest rate of any weapon.
A weapon decreases in experience whenever Quote takes damage while wielding it, meaning it may revert to a previous level and become weaker as a result.
Weapons can also be forcibly reduced to weaker levels via other means.
The Spur doesn’t decrease in level since it gets stronger through manually charging it and not through experience.
The Nemesis automatically decreases to level 1 upon Quote getting hit once.
Weapons can reach a MAX in experience as a limit, which can be useful as back-up experience in the case Quote gets hit so that his weapons don’t immediately revert from level 3 to level 2.
Expert Marksmanship
Quote is a skilled robot when it comes to taking his shot with his various firearms at many different angles.
Enhanced Senses
Non-Physical Interaction
Quote is capable of hurting and defeating ghosts.
Feats
Strength & Attack Potency
Speed
Durability
Tanked a fall from over one hundred feet in the air, with this being where he fell from
Survived Balrog landing on him from a drop dozens of feet in the air
Scaling
Curly Brace: Quote and Curly came to the island together to fight the same threats, and he has even defeated her in combat.
The Core: Quote was able to defeat the Core in two battles, meaning he should scale to it.
Ballos: Quote was the one who finally put an end to Ballos and his magical might, so scaling to him is on the table.
Swallowed a kingdom with his hateful magical power that turned it into ruins and shrouded it in fiery hot ashes
Should be comparable to his sister Jenka that he shares the same magical powers as, who created the Labyrinth by using her magic
Enemies: Quote has defeated a variety of enemies that he’d scale to.
Training & Experience
Learned how to service flooded robots, which he used to save Curly’s life
Escaped from the island’s fall to the surface in the normal ending
Defeated Balrog, Curly, the Core, Misery, the Doctor, and Ballos
Weaknesses
Wouldn’t be able to get back any lost experience in a one-on-one fight unless it is found in capsules in the environment.
Has a lot of weapons that can’t be used alongside other weapons, meaning he can’t enter a fight with his full listed arsenal.
Verdict
Stats
To begin, Volnutt’s maximum capabilities for attack potency and durability are pretty simple to define. It’s funny how Sera was upstaged by a Reaverbot boss, but despite her meteor summoning, that’s nothing compared to the Rush Rammoo creating a storm around Forbidden Island for at least 30 years. The results range from 399 to 589 gigatons of TNT, but this is Large Island Level either way. Some can argue this could be stronger, but let’s keep it there as we bring up Quote’s strongest stuff.
Quote also seems to be pretty straight forward. Scaling to the Core of the island the game takes place in, it is the reason the island can keep staying afloat, which would equal 3.17 megatons of TNT when it’s all said and done, or Small City Level+. However, you can argue for higher, as the island was going to crash into the surface world thanks to the Core’s destruction, but also Ballos’s magical force since the island was saved upon his death. In Cave Story 3D’s normal ending, we finally get to see how bad it would have been for the surface if the island had crashed, which would be a massive explosion that is visibly comparable to mountains in the background. Despite all of this, the likelihood of this reaching Volnutt’s Large Island Level power and durability is very low, so Volnutt still has the edge there.
Speed is a bit interesting for these two. Quote is capable of dodging Ballos’s lightning and the Nemesis is said to shoot lightning to attack. This funnily makes Quote comparable to the speed of his fastest weapon’s projectiles. Volnutt is a weirder case, as he himself is slower than Quote. Having dodged Sera’s meteors, this would be Mach 33, much lower than lightning dodging. But as for Volnutt’s Shining Laser, this is functionally the same as a real laser beam. This makes him faster than Quote at their fastest attacking speeds, and is a way for him to counteract that speed advantage. That said, this is the only option to potentially be faster, and Volnutt still has to aim the thing and fire before Quote does anything. It should also be mentioned that the Spur’s beams seem more akin to energy shots, since its level 1 shots are just energy bullets. But anyway, there’s a lot more equipment to talk about besides just the Nemesis, Spur, or Shining Laser.
Equipment & Abilities
Let’s get this out of the way and just say that Volnutt has many more weapons than Quote. If you were to give Quote all of the weapons listed, even though he isn’t able to have them all at the same time due to how some are obtained, they don’t come close to matching Volnutt’s Special Weapons when it comes to numbers. Quote does have some things Volnutt doesn’t, such as bubble projectiles, flying stars, fireballs, and bolts of lightning, but that’s all that’s different. Volnutt also has energy blasts, missiles, rapid-fire shots, beams, even a blade of his own. While some do function differently, like their swords, there’s a lot more that Volnutt has that Quote doesn’t than vice versa.
Some of this includes many different types of shields. While Quote could use the Bubbline to trade with projectile attacks, Volnutt has so many passive shields that are incredibly effective in this fight, such as his Life Shield or Defense Shield. Some of the biggest ones are the Flame Barrier and Light Barrier, which would negate fire and electric attacks from the Fireball and Nemesis respectively. The Snake also attacks with fireballs, but it does have the feature of passing through things until it strikes an enemy, along with the Whimsical Star, so you could argue it’d ignore the Flame Barrier. However, then you need to go over Quote’s weapon issue again.
Ideally, Quote’s weapon layout for a fight would be the Spur, Super Missile Launcher, Fireball, Bubbline, and then either the Blade or Nemesis. Of those, the Fireball and Nemesis are useless, so that only leaves four options, and the Snake is not one of them if you were to give Quote his ultimate weapon: the Spur. And even then, Volnutt has a counter to that as well with his Shield Arm creating an energy absorbing barrier. All of the Spur’s attacks would be nullified, so the only reliable weapons Quote can wield are the Super Missile Launcher, Bubbline, and Blade. The Nemesis’s lightning speed attacks and the ultimate power of the Spur just end up being terrible options against Volnutt when they’re some of the best weapons in his kit. If there was one advantage Quote had for his weapons, it’s that he sure can switch them out on the fly much faster. Since Volnutt uses a Special Weapon on his right arm, he needs to take it off and swap it out even in games like Tatsunoko vs. Capcom. Meanwhile, Quote can change to another weapon pretty much instantly. This does give him the chance to use the Spur if Volnutt isn’t already equipped with the Shield Arm, but it still is a net negative for Quote in the end.
As for other useful abilities and how they’d interact with each other, they both possess some sort of sense to help realize enemies are nearby. Volnutt’s Alarm Lamp is better and more consistent throughout his games, but that isn’t to say Quote enhanced senses wouldn’t be useful. He would probably be able to get a feeling of when Volnutt might try to surprise attack him when he goes invisible with the Chameleon Net, while Quote doesn’t really have any equipment or abilities that would make having the Alarm Lamp very useful to have, except maybe for Quote’s Booster v2.0. Speaking of which, the Booster v2.0 also gives Quote an advantage in maneuverability. Volnutt’s Dash Shoes SP granting higher jumps and grounded jet skating doesn’t stack up to a rocket that can propel Quote in any direction, along with flight. Heck, if you gave Quote the Machine Gun, that’s another movement option on the table, though he’d probably want to stick with the Spur. Volnutt’s lock-on for shooting would be useful when dealing with those movement options though. As for their healing options, it should be quite clear that Volnutt’s 99 uses to heal, even if slightly, will manage to be better than Quote having only one full restorative item.
Finally, let’s talk about the ammo and attributes of their weapons. Volnutt uses a single source for most of his Special Weapons, and while he does have a Hyper Cartridge to restore, Quote only has to worry about permanently running out of ammo with his Super Missile Launcher. His other weapons either have infinite ammo or regenerate it when they’re not in use. However, another trait his weapons possess does pose a problem. The way their experience is handled means that as Quote gets hit, they’ll become weaker. The only weapons not to follow this are the Nemesis, which is nullified by the Light Barrier, and the Spur, which is manually charged to higher levels. Quote’s weaponry will become weaker the longer the fight goes on as he takes damage, which makes finding a finishing blow a lot harder when at some point he’ll have to rely entirely on the Spur. And with Volnutt’s superior healing, he can afford to make the fight last that long as Quote also uses up his one healing item to not go down so easily. But if Quote does heal, that’s just more potential experience he could lose from taking more hits.
Training & Experience
This is a pretty funny one, since they both had amnesia and all. Volnutt has had experience fighting Revearbots for years ever since becoming a Digger, and his adventures in both Legends games had him dealing with beings who were sealed away due to their immense power who had the goal of wiping out humanity. He’s also dealt with the Bonne pirates, who were usually successful before dealing with blue boy over here. Volnutt has done a lot for the little games in his series, and he’s fully capable of deducing weak points in his enemies at that. Compared to that, Quote has admittedly only ever been the savior of the island. He’s helped the Mimiga from the Doctor, and even put an end to Ballos, someone who’s lived for a very long time, but that still doesn’t stack up to Volnutt’s time on the battlefield.
Conclusion
Put simply, Volnutt has a lot of advantages and a lot of ways to deal with Quote’s own main advantage. With much higher attack potency and durability at Large Island Level, he can take any hit from Quote, even factoring in the island’s explosion in Cave Story 3D. Volnutt may be slower, but he has ways around it. While the Alarm Lamp won’t help with the majority of Quote’s equipment or abilities, it will be useful when handling the speed difference. Volnutt’s lock-on capabilities and the Shining Laser’s speed being higher than Quote’s are also key here, especially since the Shining Laser is both his fastest and strongest weapon. Sure, he has to aim and fire it while Quote is moving about with his greater maneuverability, but one lucky hit is all he needs. Also, even with Quote’s enhanced senses, it still might be possible for the Chameleon Net to trick him up from time to time too, giving Volnutt the chance to hit him hard.
You could make a similar argument with the Nemesis being lightning and that Volnutt would be incapable of dodging, at least if it weren’t for the fact that his Light Barrier would nullify the attack. His other barriers being able to bring down the number of options Quote can use against him is also important, not just for the obvious defensive uses, but also the fact this might surprise Quote. Any hesitation can be fatal with the Shining Laser in play, and with Volnutt being stronger and more durable than Quote, many of Quote’s weapons will become weaker as a result through being hit many times in a drawn out battle, making it even harder to score a fatal blow. This also isn’t considering the healing items they both have, and how Volnutt’s are more numerous.
There’s no way Quote would be able to avoid every attack, including the Shining Laser, and whittle Volnutt down through 99 uses of his Energy Canteen before finally finishing him off. In the end, Quote can only rely on his speed and very few weapons to take down his opponent, but it isn’t possible with Volnutt’s incredible power, durability, and arsenal. MegaMan Volnutt finally has his chance to shine, but don’t Quote me on that.
Summary
MegaMan Volnutt
Advantages
Stronger
Shining Laser is faster than Quote and his arsenal
The Alarm Lamp and lock-on Special Weapons and features will help deal with Quote’s higher speed
More durable with better defensive options, even a fully invincible state thanks to the Defense Shield
Has a wider usable arsenal
Possesses higher stocks of healing resources
The Flame Barrier and Light Barrier would without a doubt negate Quote’s Fireball and Nemesis, with the chance of doing the same to the Snake
Shield Arm protects him from any and all of Quote’s weapons that utilize energy projectiles, most notably the Spur
Aqua Blaster > Jellyfish Juice
Disadvantages
Slower
Worse maneuverability
Has to swap a Special Weapon out manually while Quote can change weapons more on the fly
Will run out of ammo for many of his Special Weapons quicker than Quote’s weapons, as they all share the same source of weapon energy, though a Hyper Cartridge can alleviate this
This is not the case for the Shining Laser, his strongest Special Weapon
Quote’s enhanced senses may help against the Chameleon Net, making it one less tricky option to avoid the speed difference
Quote
“Curly!! It’s me! Quote! You and I are…”
Advantages
Faster
Better maneuverability thanks to the Booster v2.0
Can swap out weapons on the fly much quicker
His usual arsenal doesn’t require needing ammo as much as Volnutt’s Special Weapons due to most weapons either not requiring any or they regenerate it when not in use
Enhanced senses may help him not get completely caught off guard by Volnutt’s Chameleon Net
The Snake and Whimsical Star could possibly go through Volnutt’s shields
Is stuck somewhere much nicer with his closest friend
Disadvantages
Weaker
Volnutt has ways to make up for the speed difference
Less durable
Has a less varied arsenal, which he can’t even fully bring due to how he obtains some of them.
Can only fully heal once compared to Volnutt’s many more uses
The Fireball and Nemesis can’t hurt Volnutt because of his Flame Barrier and Light Barrier, and possibly even the Snake
The Spur can be countered via Volnutt’s Shield Arm
Can’t regain experience in a one-on-one battle, so a drawn out fight would make many of his weapons weaker
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