Background
The ace pilot known for his racing skills and signature punches is a man of mystery. All that is known about him is that he lives off the coast of a place called Port Town and that he goes by Captain Falcon. Born into a futuristic world where the hottest and newest sport is a form of high-speed racing with anti-gravity vehicles, Falcon is a frequent contender in these F-Zero Grand Prix events. However, as one would guess, these races often put pilots who participate in danger, and was even the topic of controversy. However, this constant risk of death also brought excitement to the general public, so they became accustomed to it. With his reliable Blue Falcon, Captain Falcon has become famous for his many F-Zero victories
The supersonic slugger is also an accomplished bounty hunter, making him a very popular person in general, not just for racing. Though this also made him a threat to many villains, including the king of evil Black Shadow. Falcon is always there to ruin any evildoers nefarious schemes, even if it involves fighting off an evil clone of himself or racing against gods. But when he’s not saving the universe, he’s always practicing his racing skills at the chain of islands he lives on for future F-Zero events. No matter the occasion, Captain Falcon is always ready to show people his moves.
The supersonic slugger is also an accomplished bounty hunter, making him a very popular person in general, not just for racing. Though this also made him a threat to many villains, including the king of evil Black Shadow. Falcon is always there to ruin any evildoers nefarious schemes, even if it involves fighting off an evil clone of himself or racing against gods. But when he’s not saving the universe, he’s always practicing his racing skills at the chain of islands he lives on for future F-Zero events. No matter the occasion, Captain Falcon is always ready to show people his moves.
More Info
- Age: 37
- Known Falcons: Douglas Jay Falcon, Andy Summer, Rick Wheeler
- Aliases: Bart Lemming, Berserker
- Pilots the Blue Falcon
- Expert bounty hunter
- Smashing extraordinaire
- Buys his own merchandise
- Batman if he was a racer
Equipment
Racing Gear
Captain Falcon is decked out in clothes befitting of an F-Zero racer, but it has other uses besides style. Not only is his helmet useful for protecting his head from attacks, but he can also use it to receive information from the Falcon Flyer and a small device on his wrist to send coordinates to the Falcon Flyer’s computer on where its destination will be.
Laser Gun
Grappling Hook
A small device that releases a rope and hook for Captain Falcon or others to climb. It can be planted into the ground so that it can easily hold the weight of whoever is climbing the rope.
Dynamite
Ultimate Champion’s Belt
A belt made from the fusion of two Champion’s Belts. It’s said that one belt contains the power of light and the other contains the power of darkness, which are the two great forces that make up the universe. When worn, it would then allow one to seize this universal power, and Captain Falcon is the current owner of it. In actuality, the belt contains three ethereal beings known as the Creator, who created the world. This also means that the forces of light and darkness don’t exist. Once Falcon beat them in a race though, they disappeared, leaving the belt uninhabited. Whether or not he becomes more powerful when wearing it remains to be seen.
Vehicles
As a racer, Captain Falcon knows how to pilot machines that move at extreme speeds. He has a few machines that he’s well-known for, even if they aren’t specifically made for combat. The following is a list of all the vehicles Captain Falcon has piloted:
- Blue Falcon: Captain Falcon’s signature F-Zero machine. Powered by super-magnetic technology and an anti-gravity unit called the G-Diffuser System, this vehicle is capable of driving at incredibly fast speeds and hovering above the ground while doing so. The Blue Falcon is a balanced machine, having a B-ranked body, a C-ranked boost, and a B-ranked grip, though with Falcon’s high skill using it, he makes it seem like it’s better than what it actually is. It weighs 1,260 kg, has an energy rating of 3,200 PS, normally has a max speed of 457 km/h, has an indefinite fuel supply, has an automatic safety control system that can be turned on and off, and is number 07. Its engine unit is BF2003x4, and Falcon can adjust the Blue Falcon’s acceleration and max speed by changing the engine’s settings. It also has a Gravity Drive, allowing it to enter Warp Gates to travel to far-off locations. The Gravity Drive is also how the machine hovers, which it does by checking where the center of a planet is and adjusting how it hovers according to how rough the ground is beneath it. Obviously, as a racing vehicle, the Blue Falcon can create a burst of speed when beginning to drive, drift to get around corners with sharp turns in various ways, and drive in reverse, even when going at incredibly fast speeds. Also, it has a simulation mode for Falcon to practice driving around race tracks, and it automatically starts up as soon as he sits in it, though it still requires a key to drive. But there’s much, much more that the Blue Falcon can do. With its micro-plasma engine, it can reach even higher speeds that exceed the speed of sound, and while piloting it, Captain Falcon can ram into opponents from the side with it, make it jump into the air, use its energy supply to give a quick boost to its speed, modify its jump length and air positioning when going off a ramp, spin it around to attack opponents and deflect blows, detect others with its rear camera and radar, ride on ceilings and walls, view feeds or broadcasts and zoom in on them, make perfect 90 degree turns, camouflage it, communicate with others, eject himself from its cockpit, create fiery wings on both sides of it, or straight up just run over opponents. Also, attacking opponents will restore the Blue Falcon’s energy supply. Finally, Falcon can call it to his side and have it drive without him in it with the snap of his fingers.
- Super Falcon: An upgraded version of Captain Falcon’s Blue Falcon. It has an A-ranked body, a B-ranked boost, and an A-ranked grip. It weighs 790 kg and is number 7. As an upgrade, it should possess the same functions as the original, but to a higher degree of potency.
- Falcon Flyer: A cruiser that Captain Falcon mainly uses to fly and travel through space for his bounty hunting missions. It has an onboard computer to help track down criminals, a robot assistant who pilots it, and an autopiloting system, though he knows how to pilot it himself. Falcon also uses its computer to control the Falcon Flyer remotely, which he does by sending it coordinates to where its destination will be. Then, when it’s nearby, all he has to do is snap his fingers to summon it. The Falcon Flyer can also let down a rope for Falcon to enter it from below or fire out a tractor beam to put objects inside of its top compartment. The top compartment can also be used by him to enter it. Lastly, it stores his F-Zero machine for him whenever it needs to be transported and maintained.
Reactor Might
When the universe began, six powerful reactors were formed. These Reactor Mights can maximize the energy output in machines, and the more that are together, the stronger they are. In fact, one on its own can create enough energy to destroy a planet. Captain Falcon has one of these, which is a major component in his F-Zero machine’s engine, allowing it to perform much better than what it would normally. It also grows stronger the more it’s used and lets Falcon perform a useful technique for both racing and combat called Boost Fire.
By deactivating his F-Zero machine’s safety control system and boosting while it’s already boosting, he can drastically increase his vehicle’s speed while veiling it in powerful energy. If he performs a spin while under Boost Fire, he can turn his vehicle into essentially a buzzsaw, using the sharpened energy to attack opponents by colliding into them or deflect attacks. F-Zero machines can even fly, tear through space or create vortexes to make gateways to other dimensions, or release disrupting waves that manipulate the environment and give memories to people while under these effects, and the energy given off from this can seal things up or counteract or overload the energy in other machinery. However, Falcon can only use Boost Fire once due to only possessing one Reactor Might and it putting a burden on his machine. While Reactor Mights have shown other abilities, Falcon’s is a component in his machine’s engine, and the different abilities Reactor Mights have used only occur when they aren’t part of a machine.
By deactivating his F-Zero machine’s safety control system and boosting while it’s already boosting, he can drastically increase his vehicle’s speed while veiling it in powerful energy. If he performs a spin while under Boost Fire, he can turn his vehicle into essentially a buzzsaw, using the sharpened energy to attack opponents by colliding into them or deflect attacks. F-Zero machines can even fly, tear through space or create vortexes to make gateways to other dimensions, or release disrupting waves that manipulate the environment and give memories to people while under these effects, and the energy given off from this can seal things up or counteract or overload the energy in other machinery. However, Falcon can only use Boost Fire once due to only possessing one Reactor Might and it putting a burden on his machine. While Reactor Mights have shown other abilities, Falcon’s is a component in his machine’s engine, and the different abilities Reactor Mights have used only occur when they aren’t part of a machine.
Powers & Abilities
Falcon Punch
Captain Falcon’s most iconic attack. After charging up his fist, he performs a powerful punch forward wreathed in falcon-shaped flames. Falcon can change which direction he’s facing while charging up to catch opponents who may try to dodge and increase the power of his punch. He can also dash forward while delivering a less damaging punch with the Falcon Dash Punch, charge up even longer to perform a bigger punch that deals less damage with the Mighty Falcon Punch, or just make it a cool-looking normal punch.
Raptor Boost
Captain Falcon winds up before rushing forward and performing a fiery uppercut on his opponent, launching them into the air. During the uppercut, he can even shrug off attacks that would normally stun him, though he’ll still feel pain from them. When used in the air, Falcon still rushes forward, but instead of an uppercut, he delivers an overhead punch on his opponent that can spike them downwards when hit correctly. He can also perform a slower dash that covers less distance but delivers a more powerful strike with the Heavy Raptor Boost or step back a bit when winding up to dodge attacks before rushing forward much faster at the cost of the dash covering less distance and the attack dealing less damage and not letting him power through enemy attacks with the Wind-Up Raptor Boost.
Falcon Dive
Captain Falcon leaps into the air with his first engulfed in flames. While mostly used to reach higher places, he can grab his opponent if they get too close and launch them away with a fiery explosion at point-blank range. The recoil of this will also make Falcon go up even higher. He can also jump higher and deliver a strong punch instead of grabbing his opponent at the cost of it being weaker and not going as far horizontally with the Falcon Strike or jump slower and not as high so that he can create a bigger and more powerful explosion after he grabs his opponent with the Explosive Falcon Dive.
Falcon Kick
Captain Falcon bursts forward with his foot aflame, mowing through any opponents who are in the way, though he will slow down for each one he hits. If he collides with a wall, he will bounce into the air, and when performed in the air, Falcon will instead kick downward to strike from above. He can also perform a multi-hitting kick that drags opponents along until the final hit at the cost of not going as far and dealing less damage with the Falcon Kick Fury or imbue his kick with electricity to electrocute opponents with a weak hit and go through them while going much further with the Lightning Falcon Kick. The latter when used in the air also creates a small spark when he hits the ground that stuns his opponent, leaving them open for a follow-up attack.
Knee Smash
A powerful kneeing attack that’s imbued with electricity if Captain Falcon perfectly times it against his opponent. However, if he mistimes it, it loses its electrical properties and becomes much weaker.
Pyrokinesis
Besides his well-known fire attacks, Captain Falcon can manipulate fire in general to imbue his physical strikes to make them more powerful and able to set opponents on fire. That or he can radiate a fiery aura around himself to flex on them.
Feats
Strength
- Broke free from Black Shadow’s magical binds
- Superior to Samurai Goroh, who sliced a large piece of machinery in half
- The Blue Falcon can boost through multiple layers of metal
- Matched Blood Falcon in power
- Defeated Black Shadow, who overpowered a Reactor Might, which caused a space station to explode (calced here)
Speed
- Dodged laser fire
- The Blue Falcon can exceed speeds faster than the speed of sound
- Superior to Samurai Goroh, who reacted to a fired missile
- Blitzed through multiple robots
- Dodged a meteor (calced here)
- The Blue Falcon can keep up with Black Shadow’s Black Bull, which outraced an explosion caused by a Reactor Might
Durability
- Should be comparable to Beastman, who survived falling off a building
- Survived a rocket explosion
- Took hits from Blood Falcon
- Survived getting slashed by a laser sword
- Comparable to Black Shadow, who withstood the energy output of the Reactor Might when overpowering it, which has enough power to cause a space station to explode (calced here)
- The Blue Falcon can survive an explosion massive enough to be seen from outside the Milky Way galaxy
Training & Experience
- Won multiple F-Zero Grand Prix events
- A renowned and talented bounty hunter
- Beat Samurai Goroh in a race filled with rockslides
- Saved Jody Summer from an exploding power plant
- Succeeded in keeping the Blue Falcon over 700 km/h long enough for a speed-sensitive bomb to be removed
- Beat the Creator in a race to prevent his soul from being taken
- Saved a baby by grabbing it and jumping over the train that was about to hit it
- Served as a police officer
- Saw the hitman Pico sniping from many miles away
- Helped save the universe from Black Shadow
- Defeated Deathborn, Blood Falcon, and Black Shadow
Weaknesses
While Captain Falcon himself doesn’t have many notable weaknesses, besides maybe being a little overconfident in his own racing abilities, his F-Zero machine does. Boosting requires energy, and doing it a lot will lower its supply more and more, making it more vulnerable to being destroyed. Also, while in hotter environments, boosting more will cause the coolant in his machine to be less effective, which puts more of a strain on its engine. And while his machine is usually reliable, it can suddenly break down at the worst of times. Lastly, Boost Fire can only be performed once due to Falcon only having one Reactor Might and it putting a burden on his machine, meaning he has to make its use count.
Summary
Advantages
- Racing gear gives him access to his vehicles quite easily
- Grappling hook helps him recover from falls and have better movement
- His F-Zero machine, alongside its Reactor Might, has many useful functions and can drive on its own when he calls on it
- The Falcon Flyer keeps his F-Zero machine safe until he needs it
- Can set opponents on fire or electrocute and stun them in various ways
- Has many attacks that also can be used for movement
- Can power through attacks with Raptor Boost
Disadvantages
- Might be a little overconfident in his racing abilities
- Boosting with his F-Zero machine requires its energy supply to be used
- If his F-Zero machine’s energy supply runs low, it’s more vulnerable to being destroyed
- Hotter environments put a strain on his F-Zero machine’s engine due to the coolant in it being less effective
- His F-Zero machine can suddenly break down at the worst of times
- Boost Fire can only be performed once due to him only having one Reactor Might
- Is essentially a Super Smash Bros. character because F-Zero isn’t getting a new game anytime soon
No comments:
Post a Comment