Background
Machamp are the final evolution of Machop and evolve from Machoke after being traded. Called the Superpower Pokémon, these Fighting-types are known to love combat and fight excellently with their immense power, bulk, and skill. As Fighting-types, they resist Rock, Bug, and Dark-type attacks.
With their four muscular arms, Machamp fight incredibly well, using them to either attack with a flurry of punches or pin their opponent down to the ground before finishing them off, usually by throwing them incredibly far away. They may not look it, but Machamp are battling geniuses. They possess the knowledge of every type of martial art and display this skillfully when fighting others. Although, they still like to rush in without thinking and have a hard time doing any precise work, getting their arms tangled instead.
Also, Machamp’s four arms allow them to do multiple types of arm-related attacks at the same time, such as uppercuts, hooks, chops, grabs, and more, including their moves. They can do this to their opponent at many different angles, making it all the more likely that a clean blow will be landed. And of course, those arms can be used to block attacks. They can even attack and defend at the same time.
Most live on mountains where they train and hone their skills even further. They hate dirty tactics, such as ganging up on one opponent, preferring to battle them one-on-one to see who truly is the strongest. Some Machamp are even the strongest Pokémon of where they live. When defeated by a more powerful foe, they usually can’t take the loss at first, but they’ll train and train until they can someday defeat their new rival. And whenever they do win a tough fight, they get easily excited and yell loudly in victory.
With their four muscular arms, Machamp fight incredibly well, using them to either attack with a flurry of punches or pin their opponent down to the ground before finishing them off, usually by throwing them incredibly far away. They may not look it, but Machamp are battling geniuses. They possess the knowledge of every type of martial art and display this skillfully when fighting others. Although, they still like to rush in without thinking and have a hard time doing any precise work, getting their arms tangled instead.
Also, Machamp’s four arms allow them to do multiple types of arm-related attacks at the same time, such as uppercuts, hooks, chops, grabs, and more, including their moves. They can do this to their opponent at many different angles, making it all the more likely that a clean blow will be landed. And of course, those arms can be used to block attacks. They can even attack and defend at the same time.
Most live on mountains where they train and hone their skills even further. They hate dirty tactics, such as ganging up on one opponent, preferring to battle them one-on-one to see who truly is the strongest. Some Machamp are even the strongest Pokémon of where they live. When defeated by a more powerful foe, they usually can’t take the loss at first, but they’ll train and train until they can someday defeat their new rival. And whenever they do win a tough fight, they get easily excited and yell loudly in victory.
More Info
- Height: 5’03” | 160.0 cm
- Weight: 286.6 lbs. | 130.0 kg
- Type: Fighting
- Classification: Superpower Pokémon
- Egg Group: Human-Like
- Master martial artists
- Usually live on mountains
- Notable Trainers: Bruno, Blue, Glenn, Bea
Equipment
Berries
Certain members of the Machop line can be found carrying certain berries, such as regular berries that restore their HP by 10 or Bitter Berries, which cure them from confusion.
Focus Band
A band that some Machop and Machoke hold in the wild. It gives Machamp a 10% chance to not faint each time they are hit with an attack that would normally do so.
Power-Save Belt
A belt worn around Machamp’s waist that they have had ever since they were Machoke. It restricts their power, only to be removed when Machamp fight incredibly powerful opponents.
Powers & Abilities
Moveset
Machamp are known for having very powerful physical moves, as well as versatile status moves that benefit that power and make it easier for them to fight under many different conditions. Also, attacks that are Fighting-type deal 50% more damage due to their typing matching Machamp’s. Lastly, moves that Machamp learn via breeding will be included, as there have been cases of Pokémon in the wild being found with those kinds of moves. The following is a list of all the moves Machamp can use:
- Light Screen: A Psychic-type status move. Machamp put up a wondrous wall of light, which reduces the damage taken from special attacks by half for a while. This also defends any allies, but if it does, any special damage Machamp or their allies take is only reduced by a third instead.
- Meditate: A Psychic-type status move. Machamp meditate and awaken the power deep within their bodies, which raises their Attack.
- Rolling Kick: A base 60 power Fighting-type physical move with 85% accuracy. Machamp lash out with a quick, spinning kick, which has a 30% chance of flinching their opponent, preventing them from moving briefly.
- Rock Slide: A base 75 power Rock-type physical move with 90% accuracy. Machamp hurl multiple large boulders at its opponents, which has a 30% chance of flinching each of them. When it hits multiple opponents, its power slightly weakens.
- Smelling Salts: A base 70 power Normal-type physical move with 100% accuracy. Machamp slap their opponent with their hand. If their target is paralyzed, this attack’s power doubles. However, this will also cause them to be cured of said paralysis.
- Bullet Punch: A base 40 power Steel-type physical move with 100% accuracy. Machamp strike their opponent with tough punches as fast as bullets, which have a higher priority over most attacks.
- Close Combat: A base 120 power Fighting-type physical move with 100% accuracy. Machamp ruthlessly fight up close without guarding itself. However, this causes their Defense and Special Defense to lower.
- Fire Punch: A base 75 power Fire-type physical move with 100% accuracy. Machamp set their fist aflame and punch their opponent, which has a 10% chance of burning them. This also thaws their opponent if they’re frozen.
- Thunder Punch: A base 75 power Electric-type physical move with 100% accuracy. Machamp electrify their fist and punch their opponent, which has a 10% chance of paralyzing them.
- Ice Punch: A base 75 power Ice-type physical move with 100% accuracy. Machamp surround their fist in an icy aura and punch their opponent, which has a 10% chance of freezing them.
- Power Trick: A Psychic-type status move. Machamp employ their psychic power to swap their Attack with their Defense.
- Heavy Slam: A Steel-type physical move with 100% accuracy. Machamp slam into their opponent with their heavy body, which deals more damage the heavier Machamp are to them.
- Tickle: A Normal-type status move with 100% accuracy. Machamp tickle their opponent into laughing, which lowers their Attack and Defense.
- Quick Guard: A Fighting-type status move. Machamp set up a barrier around themselves and any of their allies that blocks any attacks with high priority. They can also use this move multiple times in a row without the risk of it ever failing.
- Strength: A base 80 power Normal-type physical move with 100% accuracy. Machamp slug their opponent with a punch using all of their power. They can also use this attack to move obstacles.
- Wide Guard: A Rock-type status move. Machamp set up a barrier around themselves and any of their allies that blocks any wide-ranged attacks. They can also use this move multiple times in a row without the risk of it ever failing.
- Encore: A Normal-type status move with 100% accuracy. Machamp compel their opponent to use the exact same move they used last for awhile.
- Counter: A Fighting-type physical move with 100% accuracy. Machamp wait for their opponent to attack them. If they do, Machamp will attack back to deal double the damage they had taken.
- Low Kick: A Fighting-type physical move with 100% accuracy. Machamp deliver a powerful kick that trips their opponent. The heavier they are, the more damage this attack will do.
- Leer: A Normal-type status move with 100% accuracy. Machamp give their opponent an intimidating leer, which causes their Defense to lower. If they are fighting against multiple opponents at once, their leer effects all of them.
- Focus Energy: A Normal-type status move. Machamp relax their muscles, making it much easier to land critical hits. Another use for it is to focus all of their energy into one point in their body and aim for their opponent’s vital point if Machamp can find it.
- Bide: A Normal-type physical move. Machamp leave themselves wide-open to attacks for a while. After a certain amount of time, Machamp then fire a white beam that deals double of the accumulated damage they had taken from their opponent.
- Karate Chop: A base 50 power Fighting-type physical move with 100% accuracy. Machamp chop their opponent with their hand. This attack has a higher chance of landing critical hits than most other attacks. Machamp can also use this attack to negate weak enemy projectiles.
- Brick Break: A base 75 power Fighting-type physical move with 100% accuracy. Machamp attack with a swift chop that breaks through defensive barriers that would normally reduce damage.
- Foresight: A Normal-type status move. Machamp outline their bodies with a blue light, which then expands, covering the entire area around them in it. This makes it so ghosts become visible to them and are vulnerable to Machamp’s Fighting and Normal-type attacks, which would normally have no effect at all. This move also makes the next attack they use on their opponent never miss.
- Low Sweep: A base 65 power Fighting-type physical move with 100% accuracy. Machamp swiftly kick at their opponent’s legs, injuring them and lowering their Speed.
- Seismic Toss: A Fighting-type physical move with 100% accuracy. Machamp grab their opponent and jump in the air with them. They then spin with their target before throwing them onto the ground. This attack’s power depends on what level Machamp are. The higher their level, the more damage it does.
- Revenge: A base 60 power Fighting-type physical move with 100% accuracy. Machamp deliberately attack last, hoping they’ll get hit. After waiting, they then hit their opponent. If Machamp got hit right before using this attack, its power doubles.
- Knock Off: A base 65 power Dark-type physical move with 100% accuracy. Machamp surround their hand with black sparks before slapping their opponent. This attack removes any item that their target might be holding. If Machamp does knock an item off, this attack’s power doubles.
- Vital Throw: A base 60 power Fighting-type physical move. Machamp swing their arm and clothesline their opponent before throwing them. This attack always hits their target, but Machamp go last when using it most of the time.
- Wake-Up Slap: A base 70 power Fighting-type physical move with 100% accuracy. Machamp slap their opponent with two of their hands, similarly to a clap. If their target is asleep, this attack’s power doubles. However, this will also cause them to instantly wake up.
- Dual Chop: A base 40 power Dragon-type physical move with 90% accuracy. Machamp brutally chop their opponent twice with their hands, hitting them one at a time.
- Submission: A base 80 power Fighting-type physical move with 80% accuracy. Machamp grab their opponent and spin around in place with them before slamming them into the ground. However, Machamp take recoil damage that equals to a quarter of the damage they dealt out.
- Bulk Up: A Fighting-type status move. Machamp tense their muscles to bulk themselves up, simultaneously raising both their Attack and Defense. They can also use this move to drastically increase the power of one of its attacks at the cost of not receiving the Attack and Defense buffs.
- Cross Chop: A base 100 power Fighting-type physical move with 80% accuracy. Machamp jump at their opponent with two of their forearms crossed, chopping them with incredible power. This attack has a higher chance of landing critical hits than most other attacks.
- Scary Face: A Normal-type status move with 100% accuracy. Machamp make a scary look that expands into a creepy ghostly face, frightening their opponent. This harshly lowers their Speed.
- Dynamic Punch: A base 100 power Fighting-type physical move with 80% accuracy. Machamp attack their opponent with a punch using their full concentrated power. This attack always causes confusion when it hits, which can stun them and make it likely that they’ll hit themselves.
- Double-Edge: A base 120 power Normal-type physical move with 100% accuracy. Machamp perform a reckless, life-risking tackle against their opponent, which deals recoil damage equal to a third of the damage dealt to them.
- Superpower: A base 120 power Fighting-type physical move with 100% accuracy. Machamp surround themselves in a blue aura before attacking their opponent with incredible power. However, Machamp’s Attack and Defense will lower if they land it.
Abilities
Abilities are passive effects that can benefit Machamp in different ways depending on which one they have. They can only have one at a time, and the Ability they receive from birth can’t be changed to another by natural means. The following is a list of all the possible Abilities Machamp can have:
- Guts: If Machamp are suffering from a status condition, such as poison, burn, or paralysis, their Attack is increased by 50%.
- No Guard: Every move Machamp does will always hit. This comes with a catch though, as Machamp also gets hit by every move their opponent uses on them.
- Conqueror: After Machamp defeat an opponent, all of their stats increase.
- Bodyguard: Machamp jump in front of allies who are about to be attacked to protect them.
- Steadfast: Machamp’s Hidden Ability, an Ability that is found rarely in a Pokémon’s species. For every time they get flinched by an opponent’s attack, Machamp’s Speed increases.
Martial Arts Mastery
Energy Manipulation
Some Machamp are skilled enough to manipulate energy to attack with projectiles. They can do this through the use of fast or slow punches or chops.
Feats
Strength
- Can lift dump trucks
- Can knock a train into the air with a punch
- Can move entire mountains with only one arm (calced here)
- Capable of unleashing megaton-level punches
- Stronger than middle evolved form Pokémon, such as Dragonair, who can create storms (calced here)
Speed
- Can launch 1,000 punches in two seconds (calced here)
- Reacted to Blue’s Pidgeot, which can fly at Mach 2
- Outran Ash’s Pikachu
- Kept up with Red’s Poli, who intercepted Jirachi’s Doom Desire, which is an attack made up of sunlight (calced here)
Durability
- Hung on after being hit by Morrison’s Gligar’s Guillotine, which is a one hit K.O. attack
- Took a hit from Suicune
- Tanked Ash’s Pikachu’s Thunderbolt
- Tougher than middle evolved form Pokémon, such as Dragonair, who can create storms (calced here)
Training & Experience
- Knocked out an Ursaring and Conkeldurr with one punch each
- Deduced the vital point of a Magneton
- Doesn’t tire out ever when using their full power as Machoke
- Has mastered every type of martial art
Weaknesses
Being Fighting-type Pokémon, Machamp are weak against Flying, Psychic, and Fairy-type attacks. Besides that, some of their moves and Abilities have downsides, such as Superpower lowering Attack and Defense and Guts relying on a negative status effect to activate. Two of their Abilities, Conqueror and Bodyguard, wouldn’t even have an impact in a one-on-one fight. Machamp are also typically bad at handling precise work, and attempting to do so can cause their four arms to become tangled. Finally, while they are martial arts geniuses, they have a tendency of leaping into action without thinking.
Summary
Advantages
- Resist Rock, Bug, and Dark-type attacks
- Know a variety of different types of attacks to hit many types of opponents for at least neutral damage
- Focus Band can help them hang on longer if they’re lucky enough
- Has moves that manipulate their opponent, such as Encore and Dynamic Punch
- Has moves that take advantage of being hit by their opponent, such as Counter, Bide, and Revenge
- Has moves that lower their opponent’s stats, such as Leer and Scary Face
- Has moves that make them more powerful, such as Meditate, Focus Energy, and Bulk Up
- Has moves that help them get through certain conditions that they’d normally have a hard time getting through, such as Brick Break and Foresight
- Has Abilities that take advantage of what would normally be negative effects, such as Guts and Steadfast
Disadvantages
- Weak to Flying, Psychic, and Fairy-type attacks
- Has no moves to put their opponent to sleep to make use of Wake-Up Slap’s secondary effect
- Some of their strongest attacks have either low accuracy or negative effects
- Most of their Abilities require some sort of downside in order to work
- Their Conqueror and Bodyguard Abilities wouldn’t be useful in a one-on-one fight
- Arms can get tangled if they try to do any precise work
- Tend to rush in without thinking
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